Quickly enter the enchanter’s cabin to prolong the spell… before the beast awakens and destroys the entire kingdom!

Escape Room

The dragon Kilgharrah was captured and put to sleep by Merlin long ago. But the spell that keeps him in a deep sleep is about to break. Only you, young descendants of Merlin, can prevent a tragedy foretold…

4-6 Joueurs

Quickly enter the enchanter’s cabin to prolong the spell… before the beast awakens and destroys the entire kingdom!

Code.EN. RIII R.04

What is it?

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Code.ENTR.04 Code.ENTR.04
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